|This page comes from the Geometry Dash Fan Wikia.|
|Song||Unarmed Feat. Emily Abela|
Rearmed is an insane demon level created by Krazyman50. It is a modified and redecorated version of his old level named, Unarmed.
Rearmed is one of Krazyman50's rated levels, it is a modified version of one of his levels named Unarmed which was removed from the servers as it was replaced by this level itself. The level is a full-fledged 2.0 level after it was modified and redecorated as it features moving backgrounds and 2.0 blocks.
Rearmed starts as a cube mode. There is a low-detail mode before starting. There are words which are the supposed lyrics of the song can be seen.
The game mode will change into a somehow, very hard ship mode that needs some timed clicks due to the very tight spaces and spikes.
Then the next game mode is a UFO mode, the ninja-stars saw blades are still remaining there, but now has decorations, and the lyrics disappear. The player needs mashing at this part, then after that. The player will meet 4 gravity portals, the player must jump after he/she meets the third gravity portal, because the fourth one will lead them into a dead end. The player will now enter a tight route which is a much more extremely hard challenge for the player.
The game mode will now turn into a mixed dual of UFO and Ball mode similar to Ditched Machine's mixed dual. The player must carefully time his/her jumps. After that, the game mode will become a dual ball mode but requires crucial timing.
Then, the screen will become black that fades out for a few seconds. The cube mode requires memory and timing. The game mode will now turn into a mini ball mode, this also requires memorization. An epileptic auto section follows, and then a slow cube mode that lasts for seconds. There are spikes in that part that required to be dodged.
After that the beat drops, the game mode changes into triple speed wave mode, this part requires mashing and extreme tapping, the slopes is now a white instead of red unlike the original Unarmed, this one features a custom background. The slopes also shift intermittently, throwing the player off track. The wave enters antigravity, and then a brief slow section.
Next is a mini wave mode. The first part is still the usual slopes, and then the second part becomes antigravity and requires both memory and crucial timing, where you will have to go to the top and bottom level to dodge rows of spikes in an unobvious way. The custom background also change in this part.
The last part ends with two platforms closing on the wave and hence requires mashing. The level ends with an emoticon: " :^) " which can be seen after the level fades into black.